Disco Ball of Dismay

This one was meant to be a weekly challenge, but I ended up only having about half a day to work on it. I did some extra Post-Processing in Photoshop as I wasn’t happy with the original render.
Original Render:


This one was meant to be a weekly challenge, but I ended up only having about half a day to work on it. I did some extra Post-Processing in Photoshop as I wasn’t happy with the original render.
Original Render:

This is a large scale environment project I did as a weekly challenge. The main focus was being able to render the scene without giving my laptop a heart attack.
A fun little daily challenge project I did. The texturing of the telescope was my main focus, layering different wear patterns and wood colours to try and achieve a realistic look.
A fun little project inspired by bathroom curtains and, very loosely, the Hunger Games. Most of the focus was on the textures and colours, just finding a look that feels aesthetically soothing. One of the…
This was a Subdivision surface modelling project, with the focus being on modelling and rigging the whale. It’s called fish because that was our assignment. I had one job
This project was a weekly challenge. I’m not thrilled with the galaxy or the reflections in the window, but I did have a decent amount of lore in mind so at least the setting makes…
An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”