Window
An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”

An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”
An experiment with depth perception. Toon shading was used to create a 2D effect, which is then revealed to be 3-dimensional with the camera movement. Some Assets from fab.
This is a 3D recreation of a real mug from my Kitchen. I made the graphic texture in Illustrator, and did some hand painting for the roughness. The Objects in the background are downloaded assets.
Another render challenge, that was mostly an exercise in composition, making sure there were elements in the foreground and background as well as enough focus on the main subject.
A fun little project inspired by bathroom curtains and, very loosely, the Hunger Games. Most of the focus was on the textures and colours, just finding a look that feels aesthetically soothing. One of the…
This image was made with the help of a fur tutorial, with the focus being on learning fur shading and lighting. I thought it looked like a default apple background, so it’s my phone’s lock…
A bit of an older Project, but I still believe it deserves to be uploaded. The Idea was a bit of a fantasy Diorama portraying the feeling that books contain their own little worlds in…