Disco Ball of Dismay
This one was meant to be a weekly challenge, but some things came up and I ended up only having about half a day to work on it. I still feel good about the post…
This one was meant to be a weekly challenge, but some things came up and I ended up only having about half a day to work on it. I still feel good about the post…
A little Christmas spirit in this one, I did a perspective match/set extension sort of thing with a background image in the distance blending into 3d Modelled stuff.
A fun little project I did, not much work (it was a daily challenge). I was debating whether to upload this seeing as there are some pretty obvious flaws, but the main reason for them…
This one is a huge departure from my usual style, which I see as a good thing. I’m really happy with how it turned out, not perfect, but it was super fun adding all the…
This project was a weekly challenge. I’m not thrilled with the galaxy or the reflections in the window, but I did have a decent amount of lore in mind so at least the setting makes…
This image was made with the help of a fur tutorial, with the focus being on learning fur shading and lighting. I thought it looked like a default apple background, so it’s my phone’s lock…
This is a 3D recreation of a real mug from my Kitchen. I made the graphic texture in Illustrator, and did some hand painting for the roughness. The Objects in the background are downloaded assets.
This was a Subdivision surface modelling project, with the focus being on modelling and rigging the whale. It’s called fish because that was our assignment. I had one job
An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”
This is a large scale environment project I did as a weekly challenge. The main focus was being able to render the scene without giving my laptop a heart attack.
A short animation done from scratch in a span of approximately three weeks. All the textures are hand-painted, as I wanted to try out a new stylised workflow
A school project we did, focusing mainly on motion tracking. The render itself isn’t that good, but I’m pretty pleased with how it integrates into the real footage