Disco Ball of Dismay

This one was meant to be a weekly challenge, but I ended up only having about half a day to work on it. I did some extra Post-Processing in Photoshop as I wasn’t happy with the original render.
Original Render:


This one was meant to be a weekly challenge, but I ended up only having about half a day to work on it. I did some extra Post-Processing in Photoshop as I wasn’t happy with the original render.
Original Render:

A fun little daily challenge project I did. The texturing of the telescope was my main focus, layering different wear patterns and wood colours to try and achieve a realistic look.
This was a Subdivision surface modelling project, with the focus being on modelling and rigging the whale. It’s called fish because that was our assignment. I had one job
An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”
A little Christmas spirit in this one, I did a perspective match/set extension sort of thing with a background image in the distance blending into 3d Modelled stuff.
This is a large scale environment project I did as a weekly challenge. The main focus was being able to render the scene without giving my laptop a heart attack.
This is a 3D recreation of a real mug from my Kitchen. I made the graphic texture in Illustrator, and did some hand painting for the roughness. The Objects in the background are downloaded assets.