Too close for comfort.
This one is a huge departure from my usual style, which I see as a good thing.
I’m really happy with how it turned out, not perfect, but it was super fun adding all the compositing. As much as I have learned to optimise my scenes, this render crashed my Mac like ten times due to the displacement needing subdivisions and the assets I used (wood debris, ruined house) having a high poly count.
If you think this isn’t historically accurate, that is probably correct.