Window
An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”

An abstract cell shaded project. I worked with traditional techniques, geometry nodes and AI to create something fitting the theme “Window”
This was a Subdivision surface modelling project, with the focus being on modelling and rigging the whale. It’s called fish because that was our assignment. I had one job
This project was a weekly challenge. I’m not thrilled with the galaxy or the reflections in the window, but I did have a decent amount of lore in mind so at least the setting makes…
A little Christmas spirit in this one, I did a perspective match/set extension sort of thing with a background image in the distance blending into 3d Modelled stuff.
This is a 3D recreation of a real mug from my Kitchen. I made the graphic texture in Illustrator, and did some hand painting for the roughness. The Objects in the background are downloaded assets.
An experiment with depth perception. Toon shading was used to create a 2D effect, which is then revealed to be 3-dimensional with the camera movement. Some Assets from fab.
This one was meant to be a weekly challenge, but some things came up and I ended up only having about half a day to work on it. I still feel good about the post…