Where Mosquitos Glow
Frogswamp
Space Experiment
Tarot
Diorama
Endo_Exo
Disco Ball of Dismay
Santas Factory
Eye Spy
Too close for comfort.
Lost in space
Fluffball
Cup O’ Kaffee
Fish.
Window
Out of place, right on time
Endless Engines
Fantasy tracking
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Where Mosquitos Glow
My Graduation Project “Where Mosquitos Glow” was an open world Video Game made in Unreal Engine. Atamai and Sikota were stranded on a remote pacific Island, the biologist Benzu (controlled by the player), originally drawn…
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Frogswamp
A fun little project inspired by bathroom curtains and, very loosely, the Hunger Games. Most of the focus was on the textures and colours, just finding a look that feels aesthetically soothing. One of the…
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Space Experiment
An experiment with depth perception. Toon shading was used to create a 2D effect, which is then revealed to be 3-dimensional with the camera movement. Some Assets from fab.
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Tarot
Another render challenge, that was mostly an exercise in composition, making sure there were elements in the foreground and background as well as enough focus on the main subject.
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Diorama
A bit of an older Project, but I still believe it deserves to be uploaded. The Idea was a bit of a fantasy Diorama portraying the feeling that books contain their own little worlds in…
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Endo_Exo
This was a project aiming to capture the concept of endo- and exo-worlds in an Image. That is the thought that as an end-observer you are located within the system you are observing, whereas exo-observer…
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Where Mosquitos Glow
My Graduation Project “Where Mosquitos Glow” was an open world Video Game made in Unreal Engine. Atamai and Sikota were stranded on a remote pacific Island, the biologist Benzu (controlled by the player), originally drawn…
-
Frogswamp
A fun little project inspired by bathroom curtains and, very loosely, the Hunger Games. Most of the focus was on the textures and colours, just finding a look that feels aesthetically soothing. One of the…
-
Space Experiment
An experiment with depth perception. Toon shading was used to create a 2D effect, which is then revealed to be 3-dimensional with the camera movement. Some Assets from fab.
-
Where Mosquitos Glow
My Graduation Project “Where Mosquitos Glow” was an open world Video Game made in Unreal Engine. Atamai and Sikota were stranded on a remote pacific Island, the biologist Benzu (controlled by the player), originally drawn…
-
Frogswamp
A fun little project inspired by bathroom curtains and, very loosely, the Hunger Games. Most of the focus was on the textures and colours, just finding a look that feels aesthetically soothing. One of the…
-
Space Experiment
An experiment with depth perception. Toon shading was used to create a 2D effect, which is then revealed to be 3-dimensional with the camera movement. Some Assets from fab.